“Interactive” includes not only screens, areas and rooms. It’s also games, data-driven installations, mobile apps for events, and more. Mail us here and we'll give you an
in-depth look at what’s available from Future Fires artists.
pictured: work by eccoscreen
This spectacular audio reactive work by artist Osman Koc ("Cone") was made possible with the generous support of Epson, and was presented at the November 2017 "Luminary Expanded" event, produced in San Francisco by Future Fires and The Midway. This video portrays the making of "Cone," with commentary from the artist and from Epson's brand manager.
Can Buyukberber is an independent visual artist and director specializing in digital visual arts, motion graphics design, and audio/visual performances. After studying Physics and Visual Communication Design in Istanbul, Turkey, Can attended San Francisco Art Institute's Art and Technology MFA program as a Fulbright Grantee, where he worked on immersive experiences using sound, light and space, after which Future Fires filed a successful application for his extended residency in the U.S. Can was an artist-in-residence at Future Fires for the year 2017, with a world premiere projection mapped installation, created in collaboration with Yagmur Uyanik. Can's works have been exhibited in Europe and Northern America including large scale a/v projects at Signal Light Festival (CZ), International Digital Arts Biennial (CAN), IX Immersion Experience Symposium (CAN), Currents New Media Festival (US), and at the Future Fires Luminary events in San Francisco.
We’re proud to say that Vincent Houzé - the designer of the installation for Deloitte, pictured left - is now in our family of artists. Houzé has been quietly and professionally making interactive, immersive installations for commercial and non-commercial clients, both, for years now, all with a signature elegance and ingenuity.
Houzé uses modern computer graphics techniques to create interactive art, performances, and large-scale multimedia installations. His practice centers on dynamic simulations and systems in which simple rules give rise to complexity, richness, and realistic motion. Houzé was born and raised in Paris, where he studied computer science and graphic design. Before embracing interactive art, he worked in Paris and London as a visual effects designer for films, commercials, and video games. Currently, he lives and works in New York.
From St. Petersburg, Russia, Kristina Karpysheva and Sasha Letsius create "otherworldly audiovisual projects" (see the linked Culture Trip article). Kristina's gifts led her to and through the British Higher School of Art and Design, while Sasha's background is via the St. Petersberg art collective Tundra.
404.zero creates via live AV sets, profiled in the Projection and Light Art area of this website. In the Interactive realm, the piece shown, right, has a custom-build laser array and sound synthesizers. It was presented as part of the OUTLINE Festival in 2016.